rise of humanity
2021 - video game
Company:  
CYBERNETIC WALRUS [AUGUST 2019 - SEPTEMBER 2021]
rOLE: 
CINEMATIC & ENVIRONMENT ARTIST 
RESPONSIBILITIES: 
CINEMATICS & MARKETING - keeping the lighting consistent across all episodes as well improving the workflow and process along the way.
ENVIRONMENTS & ASSETS - assembling characters and environments and animations to prepare for lighting.
INDUSTRIAL 3D RENDERS - managing and using offline render farms at the company for more efficient iterative process. 
Tools used: 
Autodesk Maya, Substance Suite, SpeedTree, Adobe Suite, Unity, Unreal Engine

CINEMATICS:
assets:
Environments:
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