rise of humanity
2021 - video game
Company:
CYBERNETIC WALRUS [AUGUST 2019 - SEPTEMBER 2021]
rOLE:
CINEMATIC & ENVIRONMENT ARTIST
RESPONSIBILITIES:
CINEMATICS & MARKETING - keeping the lighting consistent across all episodes as well improving the workflow and process along the way.
ENVIRONMENTS & ASSETS - assembling characters and environments and animations to prepare for lighting.
INDUSTRIAL 3D RENDERS - managing and using offline render farms at the company for more efficient iterative process.
Tools used:
Autodesk Maya, Substance Suite, SpeedTree, Adobe Suite, Unity, Unreal Engine
CINEMATICS:
assets:
Environments: