Environments
art series
personal projectS

rOLE: 
ENVIRONMENT & ASSET ARTIST 
RESPONSIBILITIES: 
MODELLING.  TEXTURING, LIGHTING, RENDERING - Creating all assets shown in the renders using the tools listed. 
Foliage created with the help of scanning as well as use of mega scans. 
Tools used: 
Autodesk Maya, Zbrush, SpeedTree, Substance Painter & Designer, Adobe Suite, Unreal Engine
STILLS:
VIDEOS:
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