Environments
art series
personal projectS
rOLE:
ENVIRONMENT & ASSET ARTIST
RESPONSIBILITIES:
MODELLING. TEXTURING, LIGHTING, RENDERING - Creating all assets shown in the renders using the tools listed.
Foliage created with the help of scanning as well as use of mega scans.
Tools used:
Autodesk Maya, Zbrush, SpeedTree, Substance Painter & Designer, Adobe Suite, Unreal Engine
detailed breakdowns:
STILLS:
VIDEOS: