fable
2026 - video game
Company:
MICROSOFT PLAYGROUND GAMES [JUNE 2022 - PRESENT]
rOLE:
SENIOR CINEMATIC ARTIST
RESPONSIBILITIES:
PRE-VIZ & MOVING - Creating stepped Pre-viz as well as motion captured animations into a cinematic.
LAYOUT & ASSEMBLY - Assembling scenes and animations into a scene ready to be worked on.
MOTION CAPTURE - On-set camera operation, capturing data and working & directing actors during some of the performance.
IMPLEMENTATION - Implementing the entire cinematic scenes into the engine and the game and ensuring it plays with the gameplay.
ASSET CREATION - Creating cinematic-specific assets when required.
EXTERNAL DEVELOPMENT - managing outsource partners and ensuring assets delivered match the quality needed for the game. Creating documentation and feedback loops for iterations and deliveries.
Tools used:
Autodesk MotionBuilder, Autodesk Maya, Substance Painter, ForzaTech Engine, Adobe Suite, Da Vinci Resolve
More work will be added upon release.
renders: